In Sandbox, Eve is King
Eve Online has been my main go to game for the last five years. It is arguably the biggest and best sandbox game ever.
It has evolved my gaming interest such that I compare everything else to it. To limit it with the label “game” seems a disservice, but that I think is just because it is at the cutting edge of where entertainment is headed.
Why should anyone really care about a game?
I would argue that Eve has the best virtual economy in the world. I think working within in it and studying it provides real world value. I feel like playing the Eve Market has taught me more about real world economics than any economics class I took in high-school or college.
Continue reading Sandbox for the future
Currency within my fictional world
Working on my book Destiny’s Hand I struggled with the concept of currency. I wondered if money was even necessary with only a thousand people isolated for fifty generations.
My son gets a dollar a week and five dollars a tooth. He doesn’t need money. We provide his basic necessities and many amenities.
He wants money. It gives him choices. He collects it and counts it. He brushes his teeth extra to improve their value for when it’s time to trade with the tooth fairy.
Continue reading Currency of a space village
Excerpt from book concept beyond Destiny’s Hand‘s timeline. It is intended to be entertaining before realistic.
A man watches lines crisscross an angry dark like overlapping fireworks, while the hissing of escaping air is drowned out by nearby explosive decompression. A bright flash makes him push away with a pained gasp, and then the Rainbow Ships of the butterfly people suddenly swirl like a kaleidoscope viewed through the small porthole.
Before resting ten light seconds away, the Ship Of Destiny did a flyby just a few light seconds from Ortome. To launch their assault craft a couple days at craft speed from an asteroid around a quarter of Ortome’s mass. They approached from the far side, so the smaller potato would block line of sight, and blasted with dubam cannons when in range to create an actual cloud of debris. Just an innocent impact between two smaller neighboring potatoes.
I see value in both and do try to balance, but for Destiny’s Hand I lean towards realistic before entertaining. My hope is that this will ease consistency and ultimately be more immersive.
Continue reading Realistic Space Combat-does it tell a good story?