Tag Archives: Iain Banks

Realistic Space Combat-does it tell a good story?

Excerpt from book concept beyond Destiny’s Hand‘s timeline.  It is intended to be entertaining before realistic.

Butterfly people, aren't peopleA man watches lines crisscross an angry dark like overlapping fireworks, while the hissing of escaping air is drowned out by nearby explosive decompression. A bright flash makes him push away with a pained gasp, and then the Rainbow Ships of the butterfly people suddenly swirl like a kaleidoscope viewed through the small porthole.

The following is from current Destiny’s Hand draft.

Before resting ten light seconds away, the Ship Of Destiny did a flyby just a few light seconds from Ortome. To launch their assault craft a couple days at craft speed from an asteroid around a quarter of Ortome’s mass. They approached from the far side, so the smaller potato would block line of sight, and blasted with dubam cannons when in range to create an actual cloud of debris. Just an innocent impact between two smaller neighboring potatoes.

I see value in both and do try to balance, but for Destiny’s Hand  I lean towards realistic before entertaining.  My hope is that this will ease consistency and ultimately be more immersive.

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