What Am I?

Eighteen of my riddles in chronological order

1
What must you do to hold interest?
What tricks with ways that end?
What does a newborn do?
What distance is slowest the first time and boring each time after?

2
Needs money and an infection to rise
Is soft in the morning but hard at night
Can keep hands clean while being fulfilling

3
They taste like summer’s sea
They come from deep beliefs
They divide and weaken
Muscles they will strengthen

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Respect Is Earned

Harmless Hamlet grows. It is an eclectic settlement founded by adventurers and populated with men, monsters, and even some women.

In a tall tent, Colgrevance stands with his arms spread as his orc squire attires him in green-tinted full plate. He is the defacto ruler of Harmless and the sheriff for the whole region.

Jutting out his chin, Colgrevance rolls his shoulders and squats. “Feels like it fits, but how does it look?”

“Magnificent.” The orc dips his head and shuffles his feet.

“Be honest, Quad.”

“You are magnificent, Sir.”

Colgrevance snorts. Quadagh was born in the way of orcs a month earlier, eating free from the womb after his mother was slain. Colgrevance took him under his wing, raising him to be a squire during the curcial imprinting and growth that transforms an orc infant into an orc man.

“Fine craftsmanship from a past age.” Colgrevance clips his sword and helm onto his hip and his shield onto his back. “Martle has done well refitting this armor for me. I must also thank Pipit for recharging its mystic power. It takes discipline to praise useful people you despise. This is especially important for irreplacable casters.”

“Yes, Sir.” Quadagh furrows his hairless brow. “Praise people you despise.”

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Jabberwaki: Part 5, The Monster

Heart thudding and out of breath, Solaris leans against an old pine tree. Through the needle leaf canopy, the sky brightens in shades from black to gray. The morning’s sunrise is still many heartbeats away.

She growls, shaking her head and clutching her fur-edged cloak. Water drips from skeletal branches and the tip of her nose. She wipes and breathes in the damp air, face relaxing and lungs refreshed.

Crackling underbrush jerks her head. Smithmage Martle scrambles clear of a thicket wearing a voluminous robe covered in twigs and sticky seeds. Legs wobbling, he falls and struggles on with knees and palms.

“Calm down!” Heart steadying, Solaris holds up her hand. “It’s a mystic fear. Pause, and let it clear.”

“No!” Martle recoils with wide wild eyes. “Run! He Comes!” The older man staggers to his feet and stampedes into more underbrush.

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Jabberwaki: Part 4, The Vision

Storm clouds smother starlight, and a breeze chills Beorn’s cheeks as he walks the length of an ancient rampart. He coughs into his fist and adjusts his warhammer and shortsword, making sure both are in easy reach at his waist and don’t clank against his dull gray armor.

Below, Jacob waves a torch. “Belazar’s having another vision!”

Beorn grunts and charges past the knotted rope he used to climb up. The rampart ends broken, as if an age ago something colossal took a bite out of the castle wall. Beorn hops over the edge and skids down the steep side. A mini avalanche of crumbling stone rolls after him. He stumbles into the grass but keeps his footing as bits of wall pelt his heels.

Jacob jogs over, quiet as a cat with only his loose tunic and trousers. “Not bad, considering that turtle shell around you.”

Beorn tightens a loose strap hanging from his half-plate. “Let’s go, circus freak.”
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Jabberwaki: Part 3, The Boy

Messoack wipes his face with a dripping rag and drops it on the floor, missing the wash-bin he took it from. “I am the candle in the dark for fluttering thoughts.” He kisses his smooth, blue-gray knuckles. “I am the eye within the maelstrom for argonauts.”

The barkeep is draped over the bar-top, a cauterized hole through his neck and red foam covering his lips. A pair of wenches lean against each other at the door, holes through their buxom chests. A minstrel is slumped over his mandolin on the stage, and a half dozen patrons are scattered about the floor. Everyone in the inn is dead, and Messoack doesn’t remember what compelled him to kill them all.

“I am Voice for the Unnameable, but my mind is my own.” He straightens his collar and strides outside.

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Jabberwaki: Part 2, Ghost of Rage

Voices of Belazar’s companions echo around him, blunted by the smooth walls of the rose quartz room. As their sounds are lessened yet drawn out, so his torchlight is dimmed but reflected. Everything that influences his senses is dispersed throughout the spherical space and stretched between the gaps of his breath.

“This place assaults my perception.” Belazar crosses his thick mountain-climbing legs and sits like a boy mesmerized by an all-night campfire. “I’m drifting.” Time spirals and thoughts from yesterday, last season, and his childhood compete for attention with parallel intensity.

Solaris waves her pale arm in front of his face. “Whatcha doing?” She holds the edge of her short skirt down as she settles onto her knees and reaches for his cheek. “Are you okay?”

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Jabberwaki: Part 1, The Empty Room

With swift, sandaled feet and loose-fitting tunic and trousers, Jacob scouts his squad of mounted adventurers through the night, reaching a lonely inn during the quiet dark before dawn. A cramping calf makes him wince, and he stretches it as his companions rein in around him.

Shortsword in hand and armor clinking, Beorn hops off of Theros, his giant gray goat. “If we hurry, we can loot and escape before sunrise.”

Jacob gestures up to the dimming stars as the sky gains a hint of blue. “The sage warned that our enemy controls flying spies.”

Leather armor creaking, Sylyca dismounts her sweaty horse and spins thin elvish hands about with a hypnotic flair. “I can cloud our travel. No tracks, and blur eyes looking our way.”

“Nice.” Jacob smiles at the petite elf who makes him regret his vow of celibacy as he fingers a blocky stone key. “The secret entrance should be under a stall in the stables. Follow me.”

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Theros: Part 2, A Mount Of Friendship

Beorn brushes a snoring Theros, adding clumps to the fluffy gray pile of fur between his hard leather boots. As he works to smooth the gruff’s coat, the children of Badgertown creep closer.

None of the dozen boys and girls have the height to reach Beorn’s elbow, and only the boy that interrupted yesterday’s story time has the ambition to stretch fingertips enough to pet Theros who stands tall while sleeping.

The gruff bugles like a drowning donkey. The brave boy stumbles backward, and his abnormally large ears turn beet red as several of his peers snicker.

Beorn chuckles and sets his brush on a bench connected to Theros’s stable stall. “Do you kids want another story about Theros?” He points at the boy. “I know you do, Abbot.”

Abbot rubs his big ears and nods, and the other children filter in behind him. Their eyes are wide, and their lips are thin lines.

“So well behaved.” He pats Theros’s neck, quieting a fresh snore. “I must thank your parents for raising you all to be patient and respectful. It is refreshing to have an audience so unlike my bandmates.”

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Paizo: Playing It Safe Is Not Fun

What’s This Safe Play About?

Be prepared and safeSafe spaces have invaded tabletop role-playing. I reject Paizo‘s “social contract” which pushes for a sensitivity that detracts from immersion.

Players beware, characters are not safe in my game. With the filter of fiction as my perpetual disclaimer, I will offend with glee and great satisfaction.

Prepare with spells, gear, and wit. Just don’t forget, political correctness doesn’t exist within my fantasy.

I game master a virtual tabletop role-playing campaign on Roll20. It takes place in the same setting as my novels, a symbiotic relationship necessary given the constraints of my day-to-day life with work, family, and writing.

Paizo, keep your politics out of my game

Socialism is not safe
My son asking the difference between socialism and democratic socialism.

I understand that the culture war is pervasive, but this doesn’t excuse the politicizing of Paizo’s Pathfinder 2.0 rule book playtest.

The following is copied from pages five and six of the text, with what triggers me highlighted in a bold purple:

Gaming is for all:
Whether you’re a player or a Game Master, participating in a tabletop roleplaying game involves an inherent social contract: everyone has gathered to have fun together, and the table is a safe space for everyone. Everyone has a right to play and enjoy Pathfinder regardless of their age, gender, race, religion, sexual orientation, or any other identities and life experiences. Pathfinder is for everyone, and Pathfinder games should be as safe, inclusive, and fun as possible for all.

This declaration of a “safe space” implies a right to not be offended. I respect efforts to cater to the sensitivities of players, but there is a difference between striving towards equality of acceptance and enforcing an equality of experience.

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Theros: Part 1, The Gruff Scapegoat

Beorn cups his hand under a fountain spout and splashes his face with water mystically pumped and filtered from the nearby river. Rolling his broad shoulders, he waves Theros over.

The horse-sized goat snorts and stands, scattering a gaggle of human children who had been brushing his coat. With a clatter of hooves on cobbled stone, he joins Beorn and dips his muzzle into the evening-cooled water.

Beorn reaches under the goat’s horns to scratch his thick neck. “These Badgertown kids are enamored with you. Do mind if I tell them your story?”

Theros slurps and lifts his head. His golden eyes sparkle with a soft glow, and a deep sound rumbles up from his belly that makes Beorn’s hair stand on end.

“Okay, so you’re grumpy,” says Beorn. “You’re always grumpy, but I don’t have magic active to interpret your exact meaning. Stomp once for yes. Twice for no.” He holds up a finger. “But consider how disappointed your little groomers will be if they don’t get a proper bedtime story.”

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